"Gaming in Libraries provides librarians with the necessary skills to develop a successful gaming program that fosters critical thinking and literacy development, develops new avenues for socialization, and brings new people of all ages into the library...This practical, hands-on guide is an asset in academic and public libraries because it meets the gaming needs of children, adults, and librarians."
Journal of Web Librarianship, January-March 2011
"Rather than focusing only on electronic and computer games, Gaming in Libraries covers all sorts of games, from Guitar Hero to chess. In six chapters Czarnecki provides practical advice and tools to assist in organising, implementing and marketing successful gaming events for users of all ages."
The Australian Library Journal, May 2011
"Czarnecki, a technology education librarian who writes a gaming column for School Library Journal, offers a guide for librarians to setting up an innovative library gaming program for all types of users." Full review available at http://booknews.com/ref_issues/ref_aug2010/n-s1.html.
SciTech Book News, August 2010
"This valuable resource will help any librarian seeking information on beginning to integrate games, or any librarian who is already using gaming who wants to do more or wants to evaluate what they are doing. Written for the novice, yet providing guidance sufficient for the experienced gaming librarian, this work not only focuses on the games themselves, but also on how to manage the games and the use of games both for library programming and for circulation."
ARBA Online
"Gaming in Libraries...offers advice that can help you add a certain ingredient to your facility that many patrons, young and old, will appreciate--fun. Guidelines are offered to help set up a diverse array of events ranging from video game tournaments...to old fashioned car games...Effective techniques for marketing your gaming event and insights from librarians who have run successful gaming programs are also offered."
Info Today, September 2010
"Czarnecki (technology education librarian, ImaginOn) provides a wealth of information on [gaming in libraries]...all libraries should consider purchasing [this book]."
Library Journal, June 2010
"This book does a fantastic job detailing the practical aspects of gaming as content and community activity. It is comprehensive and deals with games of all sorts in different contexts. Czarnecki has put together an impressive toolkit."
Aaron Schmidt, Digital Initiatives Librarian for the District of Columbia Public Library