
| ISBN: 9781555705954 Published: 2009 6 x 9 | 310 pp. | $55.00 Request an Exam Copy | WorldCat record
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-- College and Research Libraries, January 2010
 
"...this book will enable any librarian to understand the challenges and opportunities inherent in providing games as a library resource...Overall, this book is a complete handbook for any public or school librarian interested in implementing or extending gaming in his or her library...Beth Gallaway does not rely on rhetoric but uses solid examples of programs that have worked and gives enough detail to duplicate them."
-- Reference and User Services Quarterly, Vol. 49, Issue 2
 
"Even though this book is aimed more at the public library and librarian, we recommend it as a source for selecting and circulating actual games if teacher-librarians are interested in this format for school...This guide is a good one to raise your consciousness for the various possibilities."
-- Teacher Librarian, December 2009
 
"This no-nonsense manual offers a tremendous amount of useful information ....This comprehensive guide is recommended for libraries serving neophyte and seasoned gamers alike."
-- Booklist, December 2009
 
"Everything needed to get started is discussed....While this book is geared toward public libraries, school librarians with gaming programs will find it valuable also."
-- Library Media Connection, November/December 2009
 
"...packed with excellent resources..."
-- VOYA, October 2009
 
"With this guide in hand, even the novice can become a master."
-- American Libraries, August/September 2009
 
"An essential guide for any librarian who plans on embracing the video-game phenomenon, or at the very least, understanding it....this extensive resource is the only one you will need on this topic."
-- School Library Journal, September 2009
 
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